XR Immersive Tech Launches Trader Program for Crypto

VANCOUVER, British Columbia, April 07, 2022 (GLOBE NEWSWIRE) — XR Immersive Tech Inc.. (“Immersive Tech”, or the “Company”) (CSE: VRAR) (FSE: 79W) (OTCQB: FNTTF) is pleased to announce its new beta program that will allow operators to harness the GPU power of high performance work within the NOT CONTENT Hyper-Immersive™ VR attractions, dubbed the Physical Portal to the Metaverse, as noted in the company’s recent report Company Update Press Release. This solution will allow operators to join the program and mine automatically when the attraction is not in use and outside opening hours. At its core, the collective power of the installed UNCONTAINED units will form a highly performing and scalable mining network that is centrally managed by XR Immersive Tech.

Using the high-performance power of the Nvidia GeForce RTX 30-series graphics cards installed in UNCONTAINED VR Hyper-Immersive™ attractions, operators will have the ability to activate and allocate these powerful machines for more than just running experiences. VR. After-hours mining takes full advantage of the computer power installed in the UNCONTAINED attraction to generate additional revenue opportunities for operators while generating revenue for the company. Moreover, it is a step forward within the company to continue its crypto-based efforts and develop more knowledge and partnerships in blockchain technologies.

Crypto mining enthusiasts agree that the Nvidia GeForce RTX 30 series GPU cards are one of the most efficient, with the highest hash rates for mining on the market. The solution will allow operators to register easily and does not require any configuration on their side or any prior knowledge of cryptocurrency mining. XR Immersive Tech’s network management procedure for these mining sites will ensure a simple and reliable protocol allowing operators to efficiently switch between gaming and mining backend modes or simply automate mining during nightly shutdown hours.

Basically, the solution Immersive Tech is building will allow the mining of the following coins:

  • Etherium (ETH)
  • Etherium Classic (ETC)
  • Ravencoin (RVN)
  • FIRO (FIRO)
  • Cortex (CTXC)
  • Ziliqah (ZIL)
  • TonCoin (TON)
  • Ergo (ERG)
  • Callisto (CLO)

In addition to these parts, XR Immersive Tech will review and add new parts based on market evaluation.

XR Immersive Tech CEO Tim Bieber says, “Our goal is to create the best hyper-immersive attraction for consumers with the best return on investment in the industry for operators. With the addition of our centralized crypto-mining solution, operators can now experience even greater revenue-generating power from their UNCONTAINED standalone VR attraction, taking advantage of off-peak hours like never before.

On behalf of the Board of Directors

Tim Bieber, Director and CEO
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)
https://www.immersivetech.co/

For more information about Immersive Tech, please contact:

Contact – Tim Bieber
Email: [email protected]
Phone: +1-604-283-3029

DISCLAIMER

This press release does not constitute an offer to sell or the solicitation of an offer to buy securities in any jurisdiction. The securities referred to herein have not been and will not be registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a US person absent registration or an applicable exemption from the registration requirements of the United States Securities Act of 1933, as amended, and applicable state securities laws.

ABOUT XR IMMERSIVE TECH INC.

Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry’s first location-based metaverse platform. Since 2016, the company has been an industry leader in social entertainment, virtual reality (VR) and augmented reality (AR) entertainment attractions. With its hardware platform NOT CONTENT and its Uncontained/OS software platform and growing network of over 300 VR operators through SynthesisVR, the company helps its stakeholders create user experiences unmatched in realism, depth and immersion. The company builds experiences on its platforms for some of the world’s largest companies, including: Intel, Bayer, Capital One, Scotiabank, US Food and Drug Administration, Allegiant Airlines and more.

FORWARD-LOOKING INFORMATION

This press release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. These forward-looking statements may, without limitation, be preceded, followed by or include words such as “believes”, “expects”, “anticipates”, “estimates”, “intends”, “plans “, “continue”, “project”, “potential”, “possible”, “contemplate”, “seek”, “aim”, or similar expressions, or may employ future or conditional verbs such as “may”, ” could”, “will”, “could”, “should” or “would”, or may otherwise be indicated as forward-looking statements by grammatical construction, wording or context. All statements other than statements of historical fact contained in this press release are forward-looking statements. The forward-looking information in this press release includes, but is not limited to, statements regarding the future plans and objectives of the Company and SynthesisVR, future performance and future growth, development initiatives, business outlook, synergies and opportunities of Immersive Tech and SynthesisVR and their related subsidiaries. , the Company’s expansion initiatives and continued merger and acquisition activity, and other factors beyond the Company’s control.

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that could cause the Company’s actual results, level of activity, performance or achievements to differ materially from those expressed or implied by such forward-looking information. Forward-looking information is based on management’s reasonable assumptions, estimates, analyzes and opinions in light of its experience and perception of trends, current conditions and expected developments, and other factors that management deems relevant and reasonable in the circumstances as of the date such statements are made, including, but not limited to, the Company’s ability to capitalize on SynthesisVR’s services and business, the relaxation of restrictions COVID-19 and the effect on the LBVR industry, the increase in VR arcades and demand for VR entertainment and educational content, the Company’s and SynthesisVR’s operations and development initiatives, and other assumptions set forth in the disclosure filing of the society. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in the forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information contained herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update such forward-looking information or to publicly announce the outcome of any revision of any forward-looking information contained. herein to reflect future results, events or developments, except as required by law.

Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

Ryan H. Bowman